Hey Healers & Headhunters! Today we will talk about the spell used in COC. Spells are of two categories, first category is Elixir spells and second is Dark spells. Dark spells’ housing space is 1. Some elixir spells have housing space of 1 and some have 2. All the spells of 1 housing space take 3 minutes to brew and spells of 2 housing space take 6 minutes. COC has 7 elixir spells and 5 dark spells. Check out the following sections for their descriptions.
List of Elixir Spells in Clash of Clans
- Lightning Spell
- Healing Spell
- Rage Spell
- Jump Spell
- Freeze Spell
- Clone Spell
- Invisibility Spell
Lightning Spell
Lightning Spell’s housing space is one. It strikes the buildings with lightning in a small area and deals massive damage. It also has a stun effect that resets all charge type buildings & units like inferno tower, eagle artillery etc.
Healing Spell
Healing Spell’s housing space is two. It creates a healing ring of 5-tiles radius where you drop it. All the ground & air troops and heroes inside this ring will be healed. It remains for 12 seconds.
Rage Spell
Rage Spell’s housing space is two. When you drop it, it creates a purple ring of 5-tiles radius. Every troops and heroes’ movement speed, attacking speed & damage will be increased inside this ring. The spell remains for 18 seconds.
Jump Spell
Jump Spell’s housing space is two. Drop it to create a green ring of 3.5 tiles radius. In this ring, your troops & heroes can jump from the walls. There will be no need to break the walls inside this ring. You can upgrade the spell to increase its duration.
Freeze Spell
Freeze Spell’s housing space is one. It freezes everything in the 3.5-tiles radius. The freezed buildings & troops will not be able to move or attack. Upgrading the spell increases the spell’s freeze duration.
Clone Spell
Clone Spell has 3 housing spaces and 9 minutes brewing time. It creates a ring of 3.5-tiles radius. When a troop comes in, it will make clones of that troop. Clones’ stats & levels are the same as the original’s. Clones will dissappear after 30 seconds. When you drop it on a group of different troops, it will clone the troop who has maximum housing space and is in its clone capacity.
Invisibility Spell
Invisibility Spell’s housing space is one. When you drop it, it creates a ring of 4-tiles radius. Everything present in that ring at that time will become invisible such as our troops & heroes including the opponent’s heroes, CC troops & buildings. Invisible units will not be targeted by anyone. This spell has no effect on siege machines & walls.
List of Dark Elixir Spells in Clash of Clans
- Poison Spell
- Earthquake Spell
- Haste Spell
- Skeleton Spell
- Bat Spell
Poison Spell
Poison Spell creates an orange ring of 4-tiles radius where you drop it. When the opponent’s CC troops come inside this ring, they will take damage that will increase over time. Their movement speed and attack speed will be decreased. It deals no damage to the opponent’s heroes but decreases their movement & attack speed.
Earthquake Spell
Earthquake Spell deals damage to buildings & walls equal to certain % of their maximum HP. Earthquake spell’s favorite targets are walls. Damage on the same walls increases with each spell but decreases on the same buildings. Drop 4 earthquake spells on the same walls and it will break all the walls in its range easily.
Haste Spell
Earthquake Spell deals damage to buildings & walls equal to certain % of their maximum HP. Earthquake spell’s favorite targets are walls. Damage on the same walls increases with each spell but decreases on the same buildings. Drop 4 earthquake spells on the same walls and it will break all the walls in its range easily.
Skeleton Spell
Skeleton Spell creates a red ring of 3.5 tiles radius. This ring summons skeletons over time that will attack the nearest building. You can drop it anywhere in the base. Opponent’s CC troops and traps are not triggered by skeletons. Upgrade the spells to increase the number of skeletons.
Bat Spell
Bat Spell creates a ring of 3.5 tiles radius. It summons bats over time. Bats only target the defensive buildings. They will not trigger any traps. Bat spells can be dropped anywhere on the base. Upgrade the spell to increase the number of bats it summons.